9/21/2023 0 Comments Rtx quake ii![]() ![]() The graphics cards that can run it well - probably only the RTX 2080 Ti. He also pointed out that popular modern engines like Unreal 4 and Unity have added support, which lowers the technical difficulty of implementing it. Quake II RTX is a modern version of the classic first-person shooter game Quake. “In itself, support isn’t prohibitively hard to do,” Yudinstev told me. Quake 2 is also open source and uses a “Vulkan-based real-time path tracer.” Throw these facts together, and the result is a demo that suggests ray tracing doesn’t need to be reserved to AAA studios like DICE.Īnton Yudintsev, CEO of Gaijin Entertainment – which is currently developing Enlisted, a squad-based MMO shooter that will support RTX ray tracing – agrees. “Nvidia was thrilled to once again work with Christoph after he and his university colleagues released their path traced Quake II in January.” “The lead of Q2VKPT, Christoph Schied, started working on de-noising real-time path tracing when he interned with Nvidia in 2016,” Tamasi told Digital Trends. Tony Tamasi, Nvidia’s VP of technical marketing, notes the project started small. ![]() Might indies lead the ray tracing revolution?Ĭhoosing Quake 2 as a ray tracing demo also benefits Nvidia on another level. It showcases a look and feel that’s impossible without it. I don’t think Battlefield V convinced anyone that RTX ray tracing is necessary. ![]() I struggle to notice where ray traced lighting is used in Metro Exodus, but in Quake II the effect is plain and, in a strange way, beautiful. The simplicity of Quake II’s geometry, textures, and levels means the change to lighting comes to the forefront. I wish the ray-tracing features from the RTX release had made it to this version, though.It’s no Battlefield V, of course, but the effect is compelling. If Bethesda had charged more, that might have seemed like the bare minimum, but for $9.99 (or free for Game Pass subscribers or people who previously bought the game), it’s hard to complain. That’s probably for the best, in my view-I played shooters for years without that sort of thing and enjoyed them just fine, so I’ve been mostly baffled by the hostile responses in recent years to games like Halo Infinite over relatively slim features on that front-but younger players might feel something is missing.Īll told, it seems like a solid remaster that does just enough to make the game accessible on modern machines, but it doesn’t try to make it into a modern AAA game. There are some extras like achievements, concept art, and so on, but there’s no big progression system metagame to tie all your multiplayer matches together like you see in modern online shooters. It's currently available on every major platform, and it's free for anyone who bought the original. Juggernaut: The New Story for Quake II Lets Play. It was hit-or-miss, but then again, it was the same situation back in the old days. This is not the previously released Quake II RTX but an 'enhanced' version of the game from 1997. For Quake II - Enhanced Edition on the PlayStation 4, GameFAQs hosts videos. I had a little trouble finding lag-free online multiplayer matches some were unplayable, even though the ping in the server list was fine. ![]() There are also concept art and other goodies that you can browse in the menus. The server browser is a throwback to the old ways.īethesda has added achievements to the game. Multiplayer’s network performance seemed inconsistent in my time with it, but this was one of the matches that worked well. The campaign is as fast and furious as ever. But I played enough both then and now to know nothing at all has changed on the gameplay front, and that’s a good thing because it’s a very tight first-person shooter. The game obviously plays well on the keyboard and mouse, but I tried it with an Xbox Series controller and found the gamepad control scheme well-thought-out with good execution.Īs for gameplay, I’ll admit that I didn’t play Quake 2 much back in the day, so I won’t be able to give the superfan’s perspective I didn’t buy it until a year or two after it came out, and by that time I had become more of an Unreal guy. While I usually like using a CRT filter with retro games on an OLED, I turned this one off quickly as it was far too aggressive it seemed to be almost like an over-the-top parody of a CRT filter rather than something attempting to accurately represent that late 1990s look. It looks great in 4K, even though the assets are clearly from another era.īethesda included some extra bells and whistles, like an optional CRT filter. Since my desktop monitors are only 60 Hz, I briefly played it on the same system connected to my LG C1 TV and found that it didn’t have any problem maintaining 120 fps at that resolution either. It adhered tightly to 60 fps at max settings and 4K on my PC gaming rig (AMD Ryzen 9 5900X, Nvidia GeForce RTX 3080, 32GB of RAM). I took it for a spin this afternoon, playing the first few campaign missions and a couple of online deathmatches on PC. ![]()
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